


Valve isn't the only culprit: Boneworks is a lovely physics sandbox that makes you sit through two long loads just to continue from your checkpoint. Maybe it's a quirk of the Source engine that it can't shake, but I'd rather sit through Portal's telegraphed loading elevators than suddenly cut to a load in a hallway. As Nat mentioned above about Half-Life, the abrupt loading halts really suck in Half-Life: Alyx. I've been playing every great VR game I can get my hands on over the past few weeks and I'm still not used to the long load times.
